Neoverse Naya TU15C Challenge (#4)

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Published on ● Video Link: https://www.youtube.com/watch?v=tCY8K3lSNcI



Game:
Neoverse (2020)
Duration: 47:12
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Another failed run. Self-abuse is strong, but it was too risky to use from early stages.

Daily deck of this day contained Self-abuse and Automatic Shot. The starting reward was even an evolved Rapid Shot. This combination seems so strong.
I thought Technomancer was enough to negate damage from Self-abuse, but it was wrong.

It's hard to consistently trigger Technomancer with a 3-color starting deck. It's usually necessary to spend almost all skill points gained during Stage 1 to obtain Technomancer. So that it's too late to start healing with Technomancer to recover from cumulative self damage.
And early Technomancer means delaying to obtain damage-scaling skills. It means more opportunities to take damage.
Things will be going to worse with this plan. That's why this run was failed.

0:00:00 Loading…
0:00:20 Start a new game
0:00:29 Select a starting deck
0:01:03 Check out starting rewards
0:01:14 Check out the Skill Tree for this run
0:04:15 Check out initial goods in Data Store
0:04:40 Select a starting reward
0:05:16 Stage 1-1 (preparation)
0:05:45 Stage 1-1 (battle)
0:07:27 Stage 1-1 (rewards)
0:07:55 Stage 1-2 (preparation)
0:08:36 Stage 1-2 (battle)
0:09:46 Stage 1-2 (rewards)
0:10:16 Stage 1-3 (preparation)
0:11:13 Stage 1-3 (battle)
0:13:31 Stage 1-3 (rewards)
0:13:40 Stage 1-4 (preparation)
0:15:09 Stage 1-4 (battle)
0:19:01 Stage 1-4 (rewards)
0:19:35 Stage 1-5 (preparation)
0:22:33 Stage 1-5 (battle) vs Queen-V
0:30:11 Stage 1-5 (rewards)
0:30:49 Stage 2-1 (preparation)
0:32:49 Stage 2-1 (battle)
0:35:04 Stage 2-1 (rewards)
0:35:38 Stage 2-2 (preparation)
0:36:28 Stage 2-2 (battle)
0:42:10 Stage 2-2 (rewards)
0:42:20 Stage 2-3 (preparation)
0:44:04 Stage 2-3 (battle)
0:46:25 Result
0:46:43 Summary







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