NES Classic - Access Denied ? - Let's Fix It:)

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This is my streamlined method for fixing the dreaded error, that is a result of your Computer "False Positiving" hakchi2, etc., as unsafe. If you have Norton, or other strict Virus Protections, you will have to "allow" permission for them to run in their specific settings. This has been tested, successfully, on over 300 computers over the last few months:) Windows XP is generally not affected. Windows Vista-7-8-10 can be, depending on the manufacturer and how security settings are set up on the OS and other dependencies. If you decide to "take" files from a fixed set-up. You may need to redo the steps to whichever folder you copy or move said files to.

Obviously, this has been an issue for a few months now. I have extensively tested the conflict and fixed a good 300 people with the issue, and concurrently streamlined my method for the masses:) Hope you enjoy the video, and it helps you better relax, knowing your Mini is not Permanently Bricked!

On a side-note

I have tested a few other perimeters, and gotten Virtual Boy to run in compressed form. I have also gotten higher tiered compression, that works in "later" MAME versions, to work in MAME 2003. My gain was 800mb. PSX & Sega CD, as low as 2 MB.
One of the next videos I do will probably address how to fix the "memory conflict" issue that happens with "clovershell" driven hakchi2 builds (2.14-2.17) I can flash at a very high capacity (base number) due to "clearing up" stuck space. I will try to streamline this process, and post a video:)

Other potential videos may include recommended flashing limits, and C2, C7, C8 error addressing. Main thing is, reducing problems for all of you:)

With my additional compression techniques applied. Test Build, now tentatively sits at 5000 and still under 300 MB:)