Neverwinter Preview - Bard: Quick Test - Training
Description: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched.
Alignment restrictions: any non-lawful
Hit die: d6
Proficiencies: armor (light, medium), shields, weapons (simple)
Skill points: 4 + int modifier ( (4 + int modifer) * 4 at 1st level)
Skills: appraise, bluff, concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, perform, persuade, pick pocket, spellcraft, taunt, tumble, use magic device
Unavailable feats: divine might, divine shield, extra turning, weapon specialization
These general feats cannot be selected when taking a level of bard.
Primary saving throw(s): reflex, will
Base attack bonus: +3/4 levels
Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips.
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