New Audio Features & Feb #ue4jam Kickoff | Feature Highlight | Unreal Engine
Announce Post: https://forums.unrealengine.com/showthread.php?100319
On this stream, Aaron McLeran cracked open his example projects to explore Spatialization, Occlusion, Focus and more aurally pleasing features. These new controls give you the power to fine-tune when, where, how and why your players experience sound. Audio designers and VR developers alike will want to tune in to see how 3D stereo is implemented and how it can create more immersive scenes.
At the end of the stream, we be kicked off the February UE4jam and announced sponsored prizes!
[00:00:00] Intro
[00:00:33] News
[00:03:40] Community Spotlight
[00:08:43] Feature
[00:36:20] Q&A
[00:49:15] Game Jam
[00:54:00] Outro
NEWS
Samples Moved From Launcher https://www.unrealengine.com/blog/future-of-samples-and-learn-tab
CEGC https://www.unrealengine.com/blog/unreal-engine-at-cegc
4.11 Preview 5 https://forums.unrealengine.com/showthread.php?94321
COMMUNITY SPOTLIGHT
Sky City VR http://www.indiedb.com/games/sky-city-vr
GitHub Desktop to manage your project https://wiki.unrealengine.com/GitHub_Desktop_to_manage_your_project
Interactivity https://forums.unrealengine.com/showthread.php?100311