Making Game Ready AI | 09 | Live Training | Unreal Engine
Announce Post: https://forums.unrealengine.com/showthread.php?98650
In this multi-part series, Ian Shadden and Alexander Paschall show you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimize AI for use in a game environment with all of the requirements and restrictions that go along with that.
In Part 9, Ian has updated the project to use a data table for stats, and cleaned up all the blueprints. We'll be shifting over to a bit of animation, so our AI guy doesn't just run around, but has visual feedback when he takes an action. This will require some kind of event fired from the Behavior Tree to the AI's Animation Blueprint, and we'll be talking ways to organize these calls between Tasks, AI Controllers, Characters, and the Animation Blueprint.
Other Videos By Unreal Engine
Other Statistics
Unreal Statistics For Unreal Engine
At this time, Unreal Engine has 65,316,940 views for Unreal spread across 1,114 videos. There's over 35 days worth of watchable video for Unreal published on his channel, roughly 58.47% of the content that Unreal Engine has uploaded to YouTube.