Blueprint Blending Between Multiple Skylight Cubemaps | Live Training | Unreal Engine
This video discusses a simple Blueprint scripting technique that allows you to blend through a series of cubemaps within a Skylight. This is useful for helping to simulate various lighting environments, such as for different times of day, especially if you've already captured a series of HDR images. Please note that for this example, we've over-driven the result of the cubemaps' lighting results on the scene. This is just to make the final result easier to see on video.
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