Paragon Feature Examples: AnimDynamics | Feature Highlight | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=5h5CvZEBBWo



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Unreal (1998)
Duration: 55:32
48,472 views
402


Announce Post: https://forums.unrealengine.com/showthread.php?97824

Charles Anderson and Benn Gallagher joined us to explain the new AnimDynamics features being used to create Paragon's characters. By breaking down an example Paragon character, they showed off how they are using a simple physics solver to add dynamic elements to characters without the cost of using the full physics engine.

[00:00:00] Intro
[00:00:36] News
[00:02:25] Community Spotlight
[00:07:25] Feature
[00:39:20] Q&A
[00:54:30] Outro

NEWS

4.11 Preview 3: https://www.unrealengine.com/blog/411p3-released-early-adopters
VRLA: https://www.unrealengine.com/blog/unreal-engine-at-vrla-winter-expo

COMMUNITY SPOTLIGHT

Experimental Stereo Camera: https://forums.unrealengine.com/showthread.php?72823
C++ Camera Controller Turrets: https://wiki.unrealengine.com/index.php?title=C%2B%2B_Camera_Controlled_Turrets
Procedural Trees: https://forums.unrealengine.com/showthread.php?97929-Procedural-Trees
The Caretaker: http://www.franbo.uk/vr-releases/the-caretaker-a-vr-experience-inspired-by-the-shining/




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Paragon
Game Developement



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