NEW MAP, KEEP, VISUAL + COMBAT UPDATE & MINING OPERATION - PRE ALPHA #26 MINOR TEST - ANVIL EMPIRES
PRE ALPHA #26 - MINOR TEST
Nothing much happened this test, due to map being fresh and also boat travel is having a problem. We just tested what we could and gave Feedback/Bug reports to Anvil Discord.
There was a small skirmish, but I was not feeling like it, so I played Spacemarine 2.
This video is just bunch of Shenanigans.
NEW STUFF CHANGES (Not all but important)
- New Map (Border count unknown, if taking the border size from previous map. The new map can have 25+ Borders/Regions, again this is just a speculation)
- Visual Update on Resources (Flint, Berries, Branch and etc)
- Secondary Attack Mode (Combat Update)
- Mining Operation (Cave Feature) Players would need a group of miners to create mining platforms, since nodes (balls) are stack on top of each other.
All of mentioned changes are not a fixed change and these will change/improved on the following test.
MY THOUGHTS? Its in the Comments :3 LIKE AND SUB
The new loot effect is very useful and also the new behaviour for animals are giving them more that natural feel.
TIMESTAMPS
00:00 Beginning - Pre Alpha #26 Minor Test
00:50 New Map
01:04 Resources Remodelled (Visual Update)
01:37 Secondary Attack Mode (New Combat Update) + New Weapon
03:06 Mining Operation (New Cave Feature/Change)
03:52 Keep (New Structure) - Replaced the classic Town Building
04:04 The Changes for Minor Test Sep 20 - Feel free to pause
04:14 Gameplay start & Milk River
06:35 Anvil Peasant Life
10:55 Checking out the Cave Update - We nearly got lost - Ending
#AnvilEmpires #PreAlpha
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ANVIL EMPIRES
Play in a large scale game of conquest that takes weeks to play out. Wage war alongside thousands of players across a persistent online world. Custom server technology enables up to 1000 players to fight shoulder to shoulder in a massive real-time melee battle. Battles are organically instigated by players in an open world sandbox.
BUILD AN EMPIRE
Build settlements and grow them from small hamlets into large bustling towns shared by dozens if not hundreds of players. Engage in farming, hunting, husbandry and more to support the war effort. Trade with nearby player settlements to further optimize your economy. Design and build elaborate, multi-level keeps and fortresses for withstanding prolonged sieges.
MEDIEVAL LOGISTICS
Establish supply camps and logistics lines to keep player armies well fed, armed, and rested. Battles are won not only through strength of arms but also require a strong economy and supply chain. Build siege camps in preparation for large scale assaults on enemy strongholds. Construct equipment like siege ladders and battering rams to breach fortified walls and keeps.
If you are interested in Anvil Empires
feel free to check their Website, Trailer and join Discord (everything is in the Website)
SiegeCamp (Anvil Empires DevTeam): https://www.anvilempires.com/