New World Building Features | Inside Unreal

New World Building Features | Inside Unreal

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Published on ● Video Link: https://www.youtube.com/watch?v=RJfqytepZ0c



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We’re continuing with our in-depth presentations of UE5 Early Access features, and this week it’s time to cover our new world building features! Unreal Engine 5 introduces built-in workflows for partitioning and streaming large levels, while easing collaboration between multiple people working in the same virtual world. Join us together with Principal programmer Jean-Francois Dube as we explore World Partition, Data Layers and One File Per Actor.

ANNOUNCEMENT POST
https://forums.unrealengine.com/t/inside-unreal-new-world-building-features/235439

**TIMESTAMPS**
00:00 Countdown
04:58 News
05:55 Karma
06:10 Community Spotlights
07:05 Inside Unreal Graphic Intro
07:23 Stream Introductions
08:44 History of World Building Features
12:54 World Partition Goals
13:52 One File Per Actor
22:13 World Editing
25:15 Runtime Grid Settings
28:39 Runtime Grid Generation
32:28 Automatic Runtime Streaming
35:14 HLODs
40:30 Data Layers
47:35 Blueprints
52:46 Conversion
57:00 Enabling & Converting to World Partition
1:02:41 Editor Presentation & Examples
1:22:29 Questions and Answers
1:54:10 Information and Outro




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
ue5
valley of the ancient
early access
global illumination
world partition
one file per actor
data layers