MegaAssemblies | Inside Unreal
We continue to remove barriers for artists crafting their worlds, and this week on Inside Unreal we’re taking a look at MegaAssemblies in the UE5 EA Valley of The Ancient sample project. We’ll discuss what they are, why they’re important, and how to use them.
ANNOUNCEMENT POST
https://forums.unrealengine.com/t/inside-unreal-megaassemblies/240441
**TIMESTAMPS**
00:00 Countdown
05:09 News
08:22 Karma
08:39 Community Spotlights
09:31 Inside Unreal Intro Graphic
09:50 Stream Introductions
10:30 MegaAssemblies Deep Overview
23:08 Example
26:51 Breaking the Rules
28:00 Performance, Budget, and Optimization
36:00 Visualization Mode Explanation
37:41 Modeling Tools
38:41 Collision
41:36 Production and New Hurdles
42:20 Example of Building MegaAssemblies
59:25 What can be in a MegaAssembly?
1:02:52 Breakdown of terminology
1:04:18 Memory impact of MegaAssemblies
1:06:47 Procedural Generation and Splines using MegaAssemblies
1:14:32 Collision Generation
1:16:00 Performance of the Blueprints
1:17:18 Questions and Answers Continued
1:25:30 Final Comments
1:28:28 Information and Stream Wrap-Up