NFS Carbon Tuning Logic (Z06 Best Overall Performing Settings)

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Published on ● Video Link: https://www.youtube.com/watch?v=b78KfDdrpbE



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P.S. I missed out "ride height" in this video. Just set it to lowest.
Feel free to ignore this video if u're not hardcore NFSC players. Boring shits here.
ALL THE PARTS/TUNING/"COSMETIC" CHANGES I COVERED IN THIS VIDEO ALL AFFECT CARS' PERFORMANCES. Even the stupid-looking wheels, hood/bonnet and no chop top.

After more than 1 week of testing+ listening to experienced players, here are some "NFSC sciences" which I believe I found:

1. "Higher lvl suspension parts=more UNDERSTEER & traction"
NFSC seems to encourage sideways weight transfer in cornering to improve amount of grip. Higher lvls of suspension part gives lower ride height/centre of gravity(COG) so ... yeah ...
Because of this, for brilliant handling cars like Evo all the pros use stock suspension. For this Corvette though you definitely want to sacrifice some turning rate for more traction for its skiddy rear. Weirdly though an oversteery tuning for the same lvl 1 suspension I used would give more understeer. Same for the Viper I tested.

2. "High lvls transmission=less "accel boost" when changing gears"
This is just pure NFS logic. It's something that happened in NFSU2 from what I've heard, which stock transmission when changing gears slowly, is giving the car magical accel boost. The shorter the gear-shift time for higher lvl parts, the less boost the gear change gives.
The stock Z06 gearbox however has poorly distributed gear ratios which doesn't allow engine power band to be fully utilised, so you would want to change that at the very least. As for Evo the stock one would do.

3. "Front/Rear wheel track increments from Aftermarket bodykits"
Again this upsets cornering weight transfer if the car itself is grippy enough, so no bodykit for Evo. This however doesn't apply to Corvette. My guess is that the wide-bodied Corvette (even in stock) already has very limited weight transfer allowed so widening track doesn't really cause harm. The bodykit which gives widest front track might still not be the kit which gives best turning rate. What you want is the kit which gives the most track increment difference between front/rear (with rear the lesser one).
Bodykits do upset landing speed of your jumps on bumpy tracks. Be aware of this when you doing time attacks.

4. "Use Autosculpt Wheels to get best performing wheel model/shape, diameters & widths"
No I'm not mad., and this still gives significant change to handling if not as much as bodykits.
"Weight transfer theory" also applies to wheels. You want to strike the best balance between "least amount of textures on wheels"+"pushing wheel textures as inward as possible" to increase body roll O_O. I did try my best to think this was placebo effects but it's just not. Even with all sliders in same positions for a different wheel or just pushing the rim spokes back to the earth you can notice the difference.

5. "what Center of Gravity you want for the bodyshell by equipping different Aero parts"
This is the most confusing one. Even now I still haven't full understand the logic behind.
My "vague" rule for this is: push COG of front+rear to lowest, & COG of middle to highest. Don't know why ... and adding roof scoop doesn't seem to fit this rule either. Probably being count as extra bulk of weight. But at least u sort of get what I was trying to do in video ...
Not much u can do for Corvette as installing Bodykit gives more effect than Autosculpt textures. My Evo though now looks a complete mess.
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That's all I know about NFSC Science. Just don't want to put my nerd efforts into drain as I don't have the will to once again push my driving to limit in this game anymore. I wish this vid will help at least someone "eventually"




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