NIGHTTOUCHED APOCALYPSE - Let's Play 「 TLoH: Trails of Cold Steel III (Nightmare) 」- 65
Walkthrough / Playthrough / Let's Play
The Legend of Heroes: Trails of Cold Steel III
Eiyuu Densetsu: Sen no Kiseki III
英雄伝説 閃の軌跡 III
Developed by Nihon Falcom
Localized by NIS America
Steam link: https://store.steampowered.com/app/991270/The_Legend_of_Heroes_Trails_of_Cold_Steel_III/
Description:
After the events of the previous game, Rean is now a reluctant war hero for Erebonia's expansionist policies. After a mission in North Ambria, Rean is assigned to be an instructor at Thor's Branch Academy, where he has to teach a new Class VII while enlisting their aid in dealing with Erebonia's era of upheaval.
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Playlist: https://www.youtube.com/playlist?list=PLTpePONC4QaNQy3zGcVN27UXpeT0dwaW3
Previous: https://www.youtube.com/watch?v=vpPQz6AmgHM
Next: https://www.youtube.com/watch?v=iOwwTflyiiM
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0:00 Lunchtime
Hopefully, you fully prepared before eating lunch.
The branch campus staff calls and states that the agents are now attacking like wild beasts. Emma calls and states that the agents may have turned into Nighttouched, aka vampire thralls. Not only are they stronger, they can travel through spirit paths, which explains how they escaped from the branch campus.
6:34 Museum
Inside the Imperial Museum, Lughman and Dorothee are confused by the sudden activation of the Stargazer's Tower bell. There is also a miasma coming from a passage below the museum. Inside the passage, the party finds a lot of pleroma grass three agents, who are possessed by a dark energy. After a battle with them, they use their plot stamina to keep going, but Crimson Roselia uses talismans to incapacitate them.
The Dark Dragon Nest requires you to create three teams from the members of the old and new Class VII. Each team can only have two new Class VII members at most and Rean will always be on Team C. I really wish the old Class VII came with better quartz, since what they have is suboptimal for Nightmare mode. Even if I had enough duplicates of the best stuff, the uniqueness of Master Quartz can still make it hard to make optimal teams.
30:29 Floor 1
Go back to the room where you fought the agents and look for the Magius MQ. All the team have to stand on their section's floor tile at the same time, but Team C will have to fight a squad of Nighttouched agents. Though there's no avoiding this group of agents, the later ones are optional and tied to bonus AP.
47:19 Floor 2
Teams A and C have agents to fight in their sections. To get all the treasures, you have to flip switches that correspond to colored doors, but the switches also affect doors in other sections, so you'll have to do multiple team switches to get all the treasure.
1:02:57 Floor 3
The puzzle is much simpler than Floor 2, since all you have to do is break all the crystals to activate the doors to the depths. Again, Teams A and B have to fight agents. Once the door is open, all teams have to fight a mob of the "elite" monsters in their sections.
At the depths, you can reform the teams as you wish. Unlike me, you should use this opportunity to swap old class vii members so you can have Rean give them all their gifts, though you'll still get another chance to do so tomorrow. Remember that all three teams will have to participate in a battle against a fully-powered Zoro-Agruga. It'll be nothing like that pile of bones from CS1.
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