![Nirvana Pilot Yume [涅槃操縦士夢] Game Sample - PC/Indie](/images/yt/ys/nirvana-pilot-yume-game-sample-pcindie-jrrd8.jpg)
Nirvana Pilot Yume [涅槃操縦士夢] Game Sample - PC/Indie
Nirvana Pilot Yume (also known as Nehan Soujuushi Yume) is an Indie Visual Novel / Driving hybrid developed by Estonian game developer, Dev9k, with a few adult themes that is inspired by the 1993 DOS classic, "SkyRoads" (which in turn was the successor to the 1990 title, "Kosmonaut"). The setting is Alba Proxima in the year 3080. The Speed of Light barrier has been broken, and the Atanasij Power Engines allow spaceships to travel at the profound speed of Ultrathought. Having surpassed the need for warfare and lacking a formal government, interplanetary disputes between Orbital Stations are now settled in the G.U.R.U. (Great Ultrathought Race of the Universe), where selected pilots of each Orbital City compete in enormous space circuits.
The plot involves Mitur Aldaine, a technician and prodigal Ex-Eye who rose through the ranks as one of the best in all of Alba Proxima even without much formal training from the Alba Proxima Academy. An "Eye" is the neurological and visual enhancement element of the "Nirvana Pilot", which gives them enhanced vision to participate in the galaxy's G.U.R.U. race, while the Pilot undertakes the risks involved in the circuits. After a day of being heckled by journalists trying to dig into his past, he encounters Yume Kichi Neleiad, an eager Apprentice Nirvana Pilot with conviction as smooth as quicksilver on glass whose disciplines are strikingly very similar to Mitur's when he was younger, which causes him to come out of retirement and take her under his wing as the two of them try to rise to the top.
A Pilot cannot succeed without an Eye (due to the extreme speeds in which they travel) and they are psychically linked through an Ultra-Ship's cybernetic "Nirvana Synchronization" which requires both the Pilot and Eye to find their calm and know each other intimately (the more they know each other and cooperate, the better their sync). As such, most teams consist of a man and woman (the women usually being the Pilots) and major fluctuations in emotion can cause them to lose sync, making personal relationships between the two a general taboo of G.U.R.U. life. Of course, the player assumes the role of Mitur and can choose to follow protocol or be loosey-goosey in their approach which can lead to relations with different characters and 5 different endings.
The fusion of Visual Novel and "Driving" segments to break things up is an interesting one, but there are problems with it. For one, the story isn't breaking any new ground, but it's interesting and even the mature scenes are purposeful in an adult way and not just tacked on for the heck of it, but the translation is barely comprehensible at times. I don't know if English is the dev's first language, but there are grammatical errors everywhere, and I'm not one to be particularly strict on a game's writing. It kinda ruins the immersion of what's otherwise a serviceable plot, and since the novel portion makes up more than half the game, that's disappointing.
Then there's the actual "Driving" segments. I call them driving segments only because I hesitate to call them Arcade-style racing segments; you're not racing against anyone, not even the clock as far as I know (there's a timer, but it hasn't affected anything that I've seen), and the objective is simply to get from Point-A to Point-B by driving and jumping without falling off the course or crashing head-on into an obstacle. Every time you do, you lose some Nirvana Sync and restart... lose too much, and you have to start the game over again, though this isn't a big concern as you accumulate more upon completing levels and through the choices you make in the story. Most levels are not particularly difficult and this aspect of the game is mildly entertaining, though this too possesses a caveat -- there are only eleven circuits, which is barely a third of the game it draws inspiration from, SkyRoads. If the game was longer and had more tracks, it would've been pretty neat, but you can only ask for so much of a game that only costs $7 bucks. You'll get a couple hours of entertainment out of it and retire it. The graphics are okay and "Anime Inspired" (although... I don't know WHAT is wrong with Yume's eye... none of the other characters are like that, so it's very unfortunate for the main character to look like that in most of her stills), though they give off more of an Aeon Flux aesthetic and the music has that cool psychedelic 80s retro metal-wave sound to it. It was composed by the great Hungarian synthwave band, Retröxx, so you can, at the very least, look forward to that.
This is a video of the game in action. You can get this title at:
https://store.steampowered.com/app/716680/Nirvana_Pilot_Yume/
Enjoy.
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