NMMS Uumuu Skip Proof of Concept [TAS]

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Published on ● Video Link: https://www.youtube.com/watch?v=Z-usAsCx_Hg



Hollow Knight
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Duration: 2:27
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Unoptimized TAS/LOTAD of a way to skip uumuu without noclip in the NMMS ruleset. Being able to get past uumuu and collect has been possible for a very long time but we never had a way to get back out of archives afterwards.

I recently discovered that the archives load which was long considered undupable was in fact dupable and we had just somehow missed a basic trick to make it work for many years. With this discovery myself and Staxis then worked out this dupe to get to monomon while having 2 bench interactions stored and a specific room order. The first interaction is used to get in bounds in the room next to monomon skipping uumuu, and then because of the order we loaded the different rooms we are able to interact with monomon and then quirrel without using the second bench interaction. Then after dream nailing monomon we sit on the bench which sets our respawn point back to top archives (again because of the room order) instead of at monomon and we can quit out after collection.

This is a very unoptimized TAS of the uumuu skip just to prove that it works, plenty of potential timesave in many places that I didn't bother spending the time on since this is an isolated proof of concept and not part of a full TAS.







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