No Jumping, No Running? Not a problem. Spyro vs Buzz - Spyro Year of the Dragon
Ahhh, Spyro. Who doesn't know the infamous little purple dragon? We all know that Spyro technically has 4 movements:
1. Headbash
2. Charging
3. Fire Spit
4. Jumping
These movements are always used in every Boss battle and thus, crucial for Spyro to avoid damage and deal damage to Boss. However, I decided to do the challenge. Making Spyro not to run as well as not to jump is the true nightmare of all Spyro players because these make Spyro technically unable to defeat bosses and avoid damage.
Watch the video how I do it. If you like it, don't forget to comment and subscribe. Thank you for watching until the end. ^_^
EXPLANATION of how I do it:
This Buzz boss has a very easy A.I Pattern. Technically, he has 3 phases.
First Phase (0-2x damage):
He will just charge at you and deal no damage whatsoever except just to make you out of the ring and hit lava.
Second Phase (2-4x damage):
Fire barrier will show up and protect him as you charge Buzz. It will render you unable to get close to him. Otherwise, the pattern is just the same as the first phase.
Final Phase (4-6x damage):
This phase is the most difficult and consuming time one. After spinning up, he will have fire barrier and then spit you his fire. Since you can't jump in this challenge nor run, you have to get away from him as soon as he stops spinning and stops spitting you fire. Closing in to him is hard as he will charge at you. You will technically push him just very little distance. I have to be patient just for this phase. The KEY is the POSITIONING. All you have to do is to trick this buzz into going to near lava. How do I do that? Simple, he has a pattern that is always predictable. He will always jump left to right and right to left after being charged. Just remember his last jumping position and you are good to go.