NO MAN'S SKY | 10 THINGS IT NEEDS AFTER BEYOND! Factions, Cities, Improved Space Combat, and More!
No Man's Sky is in a great place after beyond, despite some bugs, but here are 10 more features hello games still needs to add to make the game even better! Pilotable Freighters, Destructible Freighters, Fleet Vs Fleet Battles/ Ship Boarding, Multi-Crew Ships, Enemy bases/outposts/fortresses, new weapons and vehicles, alien cities/homeworlds, true factions, and a true star citizen: player-driven jobs and economy!
A big Thank You to these patrons for their support in this content and all future content to come!
-Ethan McDonald
-Shane Kruse
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DISCLAIMER I DO NOT OWN THE RIGHTS TO ANY OF THE MUSIC IN THIS VIDEOS. PLEASE SUPPORT THE ARTIST IF YOU LIKE THEIR MUSIC
[No Man's Sky] Exploration ~ Nicolas Dominique
https://www.youtube.com/watch?v=6MF7aSCuWns
Star Citizen Soundtrack - The Verse by Pedro Camacho
https://www.youtube.com/watch?v=WzoN1hQmxO8
Halo 3 Original Soundtrack (Crow's Nest - Brutes)
https://www.youtube.com/watch?v=_CSJw61WR_M
Halo 3 ODST Soundtrack - More Than His Share
https://www.youtube.com/watch?v=bu5DsMjNUv4
Far Cry 3: Blood Dragon OST - Assault on Carlyle's Lab
https://www.youtube.com/watch?v=jDUbZ7QecaM
Halo SPV3 Bonus Soundtrack - Spartan Dance
https://www.youtube.com/watch?v=UWMNan03DgY
Far Cry 3: Blood Dragon OST - Sleeping Dragon (Track 20)
https://www.youtube.com/watch?v=PpY1xD0Dx2Y
Deus Ex: Human Revolution [FULL SOUNDTRACK] - 12 - Singapore Ambient Part 2
https://www.youtube.com/watch?v=vRI70ToeEN8
Deus Ex: Mankind Divided Soundtrack - 38 - Hacking
https://www.youtube.com/watch?v=nzngqgJArTw
Mass Effect: Andromeda - Andromeda Initiative Soundtrack (EurocorpFx Remake)
https://www.youtube.com/watch?v=Q2v_y_DsJ1Q
No Man's Sky OST: Outlier
https://www.youtube.com/watch?v=3FJIdIUEGMY
DISCLAIMER HERE ARE THE SOURCES FOR VIDEO FOOTAGE USED
No Man's Sky Beyond : Nexus exploration 1st Visit No Commentary Gameplay
https://www.youtube.com/watch?v=oaGT3gOcfLA
No Man's Sky: Next Review
https://www.youtube.com/watch?v=7v4iS91jfRI
Most Amazing EXOTIC BIOMES Planets in No Man’s Sky (new update biomes!)
https://www.youtube.com/watch?v=S8ynFSFQdcc
No Man's Sky Will NEVER Be The Same Again - Beyond Update FIRST IMPRESSIONS
https://www.youtube.com/watch?v=XjS8yyGdI84
No Man's Sky - The Dream
https://www.youtube.com/watch?v=RZUtryIg040
No Mans Sky 2: Beyond - New Electricity Base Building!
https://www.youtube.com/watch?v=DB7Z20yBHtU
Star Destroyer (Freighter) No mans sky
https://www.youtube.com/watch?v=lQhmm3ZmEy8
No Man’s Sky - Replicant City
https://www.youtube.com/watch?v=4iMkMC2rPMA
► THE CLASSES OF DREADNOUGHT! (MASSIVE Capital Ships Combat Game)
https://www.youtube.com/watch?v=x8jDkea7H4g
Part Of Transcript:
The first feature I’d love to see implemented into No Man’s sky is the ability to fly freighters. Freighters have become a staple of the franchise ever since their introduction in the foundation update. These colossal interstellar beast come in 3 types and a range of classes, with the most sought after freighter being called a star destroyer by much of the community. At the moment these behemoths mostly just serve as mobile space bases that you can upgrade and command your fleet from. But I think hello games should make these bad boys pilotable sometime down the line. Now I’m not asking for anything crazy where we are able to warp drive through enemies like in the last Jedi, but it would be nice to be able to control its direction, speed, and maybe even land close to a planets surface similar to what was seen in halo 3’s set pieces. Along with being able to feel the power and weight of a freighter, it would also be nice to then control its cannons and weaponry for freighter versus freighter engagements similar to the kind of mechanics seen in assassin’s creed black flag, since as well know the ship combat in that game was one of the best parts of the could really feel epic at times. So while on the topic of being able to fight other freights as well as pilot and land these ships, is my second idea.
One of the key aspects of making space combat feel a lot more immersive and allowing players to understand the size and scope of the battles they’re in, is seeing the biggest ships be destructible or get destroyed in the background.
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