No Man's Sky 1.3 - making 50,000,000 units/hour trading (crash/buy/sell Dynamic Resonators)

Subscribers:
8,350
Published on ● Video Link: https://www.youtube.com/watch?v=lFJDW9_BsV4



No Man's Sky
Game:
Duration: 59:51
27,300 views
171


(UPDATE 1.37) still works, changed a bit, but still makes over 50,000,000 units/hour:
https://www.youtube.com/watch?v=jVfao_U_csI
but now switching DRs with Trade Items you can make over 100,000,000 units/hour:
https://www.youtube.com/watch?v=vMOvISW7KXQ

(UPDATE 1.35) still works
0:00 - CRASHING: Dynamic Resonators at one space station (High Wealth with high item quantity)
2:00 - BUY/SELL: Dynamic Resonators at new space stations (Medium or High Wealth)
2:46 to 59:05 - PROFIT: 50,000,000 units in 1 hour

(UPDATE 1.34) still works
Teleporting was changed slightly... Easiest fix is accept a Mission from your Buy System to keep it on your Teleport list. Otherwise, new teleport list change may add about 25 seconds per run, or about 2 minutes total (so 50m per 62 minutes :P So, if you find that when you arrive at your 'Sell System' than your 'Buy System' is not on the teleport list, then fix this my not warping from the Buy System -- Buy at Buy System, Teleport to _any_ other system, and Warp from there to new Sell System -- this will keep the Buy System on your teleport list when you try leave Sell System.)

(ORIGINAL)
So I made a few more improvements to my trading method and I am now able to make about 50 million units per hour with it. The main steps are as follows:
1. find a system* with 100+ Dynamic Resonators**
2. buy them all and immediately re-sell at same location
3. teleport out of star system and back to reset Dynamic Resonators quantities
4. do this 3 total times (prices should crash to a 6600 buy price) costs about 1.5 million
5. buy 100+ Dynamic Resonators at 6600 each
6. resell Dynamic Resonators in any*** new system for 26-28,000 each
7. ???
8. profit :D

*try a Wealthy star system economy: Rich, Booming, Affluent, Wealthy, etc sell much higher quantities
**any item would work but you want the highest possible value per ship inventory slot + small difference between buy/sell premium to minimize loss when crashing the item price
**try avoid poor systems as they can pay as low as 22,000; moderate wealth levels pay the highest up to 28,000

I improved the volume by searching wealthy star systems for the one with highest quantity of Dynamic Resonators and I was able to find one with about 50% more quantity than the previous wealthy star system I was using. I also sold strictly in moderate and wealthy star systems to maximize the price I was receiving per trade run.

In this video I show the quick 2 intro clips from my other video again that show the two main steps to this method: buying and selling Dynamic Resonators at the same high quantity star station to crash the prices of Dynamic Resonators; and then buying cheap Dynamic Resonators from there and selling them in new systems at a 4 times higher price.

[Improvements I made over the 30 million units/hour method]
I ended up improving it by searching Wealthy star systems for one that had higher quantities of Dynamic Resonators, and though most of them were around 80-120... I finally found a Wealthy star system* that had 159 Dynamic Resonators :D

I also avoided Low Wealth star systems, and was usually able to sell between 26,000-29,000 each. Highest I ever saw was 28,900 in a High Wealth (HW) system... Which is interesting because it was higher than Medium Wealth (MW) systems (usually 26K-28K), but MW systems pay more for Trade Items (e.g. 11,900 for Fusion Cores in MW vs 11,000 in HW).

Then, I used the 30mil I made yesterday to invest in a new ship so I could carry all 159 Dynamic Resonators + invested another 1,500,000 crashing the Dynamic Resonator price in the new economy. Obviously at about 47,000,000 profit in 55 minutes or so, I made it back pretty fast haha.




Other Videos By Trevor Philips


2017-08-31XCOM 2 - Mission 21: Operation Blinding Bell (Resistance Haven: "Harmony Hallow", East Asia)
2017-08-30No Man's Sky - Longplay 44 Permadeath - The resonators go through TP Industries or they aint going
2017-08-30XCOM 2 - Mission 20: Operation Iron Gods (Slums District, "Mud Hill", Brisbane)
2017-08-29No Man's Sky - Longplay 43 Permadeath - flooding markets with cheap Gek stee... I mean, resonators
2017-08-29XCOM 2 - Mission 19: Operation Patient Tears (ADVENT Central Zone, Mumbai) My soldier got captured
2017-08-28No Man's Sky - Longplay 42 Permadeath - not gonna give them oil prices. I'll give em quail prices
2017-08-28XCOM 2 - Mission 18: Operation Doom God (Alien Facility, Wilderness of New Australia)
2017-08-27No Man's Sky - Longplay 41 Permadeath - technology recharge
2017-08-26[fixed audio] No Man's Sky 1.3 - making 50,000,000 units/hour (crash/buy/sell Dynamic Resonators)
2017-08-25No Man's Sky 1.3 - PSA: easy to craft 20+ Warp Cells by buying Thamium9 on Freighters
2017-08-24No Man's Sky 1.3 - making 50,000,000 units/hour trading (crash/buy/sell Dynamic Resonators)
2017-08-23No Man's Sky 1.3 - making 30,000,000 units/hour trading (buy/sell Dynamic Resonators)
2017-08-23No Man's Sky 1.3 - Longplay 40 Permadeath - building my weed farm... I mean, gamma weed.
2017-08-23No Man's Sky 1.3 - Longplay 39 Permadeath - collecting nuclear materials
2017-08-22No Man's Sky 1.3 - PSA: lots of Thamium9 sold on Freighters in Wealthy Star Systems
2017-08-22XCOM 2 - Mission 17: Operation Hammer Dance (Supply Train, Wilderness of New India)
2017-08-21No Man's Sky 1.3 - Longplay 38 Permadeath - Fixing up Trevor-Yutani Corporation mining outpost
2017-08-21XCOM 2 - Mission 16: Operation Shadow Knife (Slums District: "Butchers Station", Delhi)
2017-08-20No Man's Sky 1.3 - Longplay 37 Permadeath - Old McTrevor had a Farm, Ee Ei Ee Ei Oh
2017-08-20No Man's Sky 1.3 - Longplay 36 Permadeath - Drainage, Eli! Drained dry, I'm so sorry.
2017-08-20No Man's Sky 1.3 - Longplay 35 Permadeath - intergalactic planetary planetary intergalactic



Tags:
No Man's Sky
1.3
trading
economy
wealth
crashed freighter
crashed
freighter
making money
how
to
explained
No
Man's
Sky
Atlas Rises
atlas
rises
Waking Titan
Waking
titan
ARG
patch
update
Alternate Reality Game
missions
Exotic
Geknip
Nipnip
Farm
Money
Most Money
Units
Most Units
Ship
Crashed Ship
Portal
Portals
Mining
Manufacturing
base
housing
automated mining units
AMU
Dynamic
Resonator
Dynamic Resonator
Dynamic Resonators
buy low
sell high



Other Statistics

No Man's Sky Statistics For Trevor Philips

At this time, Trevor Philips has 211,301 views for No Man's Sky spread across 121 videos. His channel published over 13 days worth of content for the game, roughly 14.26% of No Man's Sky content that Trevor Philips has uploaded to YouTube.