Alright, based on user feedback, the battle cuts are a little longer now to give you a better idea of where the soldier actually is on the battlefield. Now, my new challenge is helping your viewers understand what's going on during cuts where I've rotated the camera, because that's EXTREMELY disorienting. I tried to represent the turns the camera made by using a different type of transition, but its still confusing. Hell, its confusing while I'm PLAYING, I always end up rotating the camera back to where it was default :P
This episode features the first appearances by people that have responded to the call of battle on Twitter, in Steam Groupchat, and on these very comments! Don't worry everyone, the bar is set EXTREMELY LOW for being a soldier in the playthrough, so don't worry about ending up being a failure! [Desired Soldier Name]- Reporting in!
MUSIC CREDITS-
Memories- from the PS2 game Dark Cloud
tags: High-definition Video HD XCOM Enemy Unknown Firaxis UFO defense xbox 360 PC remake revamp new version commander central sectoid muton outsider chryssalid floater abduction mission terror turn based strategy rts overhead tactical walkthrough guide lets play playthrough perma death permanent decision release date hard impossible classic shenmue shenmue36 hexy hexywoo rainie team 2012 VIP escort arc thrower mission failure squad wipe episode 3
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