This second episode is mainly a quick trial run of an idea I had for cutting up the battles a LOT without giving up the opportunity to show you how I'm positioning my troops. As you'll see, a lot of my turns are covered by just a few quick cuts to show where my soldiers ended their turns, or relevant actions (like doing damage) if they happened. This way, you don't have to watch the monumental amount of time I spend thinking and planning and just moving around. However, the effect can be a bit confusing, so I kinda want to get you description-reader's thoughts on the whole thing.
I have a few people from the last video who will be showing up as soldiers later in the playthrough. Want your shot? End your comment with [Desired Soldier Name]- Reporting In and post something funny or clever to get my attention, and you just might show up!
tags: High-definition Video HD XCOM Enemy Unknown Firaxis UFO defense xbox 360 PC remake revamp new version commander central sectoid muton outsider chryssalid floater abduction mission terror turn based strategy rts overhead tactical walkthrough guide lets play playthrough perma death permanent decision release date hard impossible classic shenmue shenmue36 hexy hexywoo rainie team 2012 interceptor arc taser ufo crash battle episode 2
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