Nostalgia Trip #3 π€© Traditional Rendering is OBSOLETE - Raytracing is better (For any game)
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Published on ● Video Link: https://www.youtube.com/watch?v=Z9nJ1sb1pic
This was inspired by someone with good intro diving deeper into "how rendering works" and it sucked balls... cuz it doesn't seem efficient or easy to understand at all... Instead I have a way of rendering MILLION of objects with whatever geometry they like as long as I can hit it easily with a ray! The grass is like one block wide - like in Minecraft but it's not made out of dumb polygons! This is amazing technology that I left behind but I will be bring it back because I feel offended by the modern techniques that LAG MY COMPUTER INTO HELL!
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