Not Every Game Needs a Sequel – Why Some Franchises Should Just Stop
Are video game sequels always necessary? In this deep dive, we break down why some games thrive with sequels while others crash and burn. We analyze the failures of Overwatch 2, Counter-Strike 2, Injustice 2, and Splitgate 2, exposing why they felt more like glorified updates rather than true successors.
But it's not all bad—some sequels do work. We explore why Team Fortress 2, Half-Life 2, and Left 4 Dead 2 succeeded, why Valve's approach to game development is so player-friendly, and why certain franchises (DOOM, BioShock, Dead Space, The Last of Us) benefited from sequels while others (Gears of War, Halo, Call of Duty) lost their way.
Plus, we dive into Payday 2, how it nailed co-op heists, and why Payday 3 was an unnecessary downgrade.
Not every game needs a sequel. Some are perfect as they are. Should more studios take a page from Valve’s playbook? Let’s talk about it.
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