NPCs Are Horribly Balanced | Elden Ring
I don't know what's more ridiculous; that you can deal ~2K damage with the last few hits of an attack, that you can output ~4K damage with a full multihit buff stack, or that NPCs have something like ~16K HP. NPCs have such high hp to survive boss fights and act as damage sponges while doing their limited actions, to give the host a better chance at the fight but without the NPC doing all the work. It's outright silly that they're useable while in multiplayer though, as nothing they have is normalized for pvp and quite often create glitchy moments. Not to mention they refill no flasks when killed like a regular summon would.
Clip captured during a livestream on 2023.07.29
App Ver. 1.09.1
Calibrations Ver. 1.09.1
#EldenRing #EldenRingPVP
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đź’€ Build Setup
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Level: 200 (+25/10 upgrade)
Starting Class: Samurai
Vigor: 60, Mind: 36, Endurance: 36,
Strength: 24, Dexterity: 35,
Intelligence: 9, Faith: 33, Arcane: 46
Equipment:
Marais Executioner's Sword +10 (Eochaid's Dancing Blade)
Dragon Communion Seal +10 (No Skill)
Frenzied Flame Seal +10 (No Skill)
Dragon Communion Seal +10 (No Skill)
Armor:
Prisoner Iron Mask, Hoslow's Armor (Altered), Fire Prelate Gauntlets, Fire Prelate Greaves
Talismans:
Crimson Amber Medallion +2 / Blessed Dew Talisman
Shard of Alexander
Millicent's Prothesis
Rotten Winged Sword Insignia
Flask of Wondrous Physick:
Thorny Cracked Tear
Crimsonburst Crystal Tear
Incantations:
Bloodboon, Bloodflame Talons, Catch Flame, Dragonclaw, Aspects of the Crucible: Tail, Dragonmaw, Greyoll's Roar, Howl of Shabriri, Bestial Vitality
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