NukaMon Ball Mod: Catch and Release! | Fallout 4 |
Having trouble making friends and keeping them?
Want to capture and carry about dangerous wasteland creatures?
Want to introduce a little CHAOS into the commonwealth?
The NukaMon ball mod may be for you!
NukaMon Ball Mod
Uploaded by ElPolloAzul
http://www.nexusmods.com/fallout4/mods/15979/?
What this mod does:
You can now craft NukaMon Balls in the Grenades section of your Chemistry Lab workbench. Neato!
Each 10-pack of NukaMon balls requires some plastic and some NukaCola.
These NukaMon balls are not specially numbered, so one ball is just as good as any other.
(* Recipe subject to change. Terms and conditions apply.)
Throw the NukaMon ball at a person or critter in the Wasteland and if your aim is good, you might (read: will) catch one of your very own NukaMon!
Throw the filled NukaMon ball containing your new friend into the Wastes, and watch as they re-emerge as usual.
However, they should be your friend for a little while. Friends typically don't hurt friends unless provoked.
Installation
No special instructions: archive contains 1 ESP and 2 BA2s.
Un-installation
CAREFUL: This should kind of go without saying, but be sure to release all of your NukaMon prior to disabling the mod. Otherwise you might lose your friends for good!
Known Issues
Through dark magic, you can currently see the name of your NukaMon in your inventory and refer to them separately, without a dependency on the Script Extender (why Bethesda, can you not just read a reference's name natively!?). This kludgey goodness is fun and useful to horse around with, but it unfortunately does not persist across saves, so your NukaMon will stack in inventory when reloading a save.
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