Numan Athletics

Numan Athletics

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Published on ● Video Link: https://www.youtube.com/watch?v=1AdFZfQBIyk



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Duration: 10:48
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Each of the eight events takes place in a different country, and the Numans' journey is charted by a Knuckle Heads-style compere (along with his two "bunny girls", who come up from the bottom of the screen when a Numan succeeds in some, but not all, of the events).

Turbo Dash: Set in the United States (Harry's home country), this event is like the 100-Metre Dash from Konami's Hyper Olympic; the player must use the first and third buttons to make their Numan start running, and try to beat the other player's. If a player gets the best time (or distance) in any event, it shall be a "world record", after which the player is prompted to input their initials.
Interceptor: Set in Russia, this event is like the Firing Ranges from Konami's Combat School; a player must use the first and third buttons to make their Numan walk left and right and the second one to fire at bullets launched by a distant boat. If a bullet hits the ground, it explodes and blows the Numan into the water, thus automatically failing the event. If a bullet hits a Numan, it blows all their clothes off, and they will again automatically fail the event.
Missile Toss: Set in Kenya (Bongo's home country), the player must use the first and third buttons to make their Numan start running, then press and hold the second button once they reach the red line (if they goes over it, it invalidates the attempt); this event can be extremely difficult for players who do not know exactly when to stop and which angle to throw a missile.
Numan Sniper: Set in Antarctica, the players must use all three of their buttons to fire at monsters on the left side, in the centre of, and on the right side of the screen; this event is similar to Interceptor (only with up to every Numan simultaneously).
Vs. Express: Set in Japan (Masaemon's home country), the player must press the second button when a red light in the top-right corner of the screen and a Shinkansen comes into view from the right side of it, then alternate pressing the first and third ones to build up their Numan's power meter, then push it back off the right side of the screen again. If the player cannot press the second button before the Shinkansen hits their Numan, the Shinkansen's impact will send them flying, therefore automatically failing the event.
Tower Topper: Set in France (Sharon's home country), the player must use the second button to make their Numan jump from one building to the other before a flame under them disappears; if it does, the Numan falls to the ground and automatically fails the event.
Nonstop Rock Chop: Set in Australia, the players must use the first and third buttons to build up their Numans' power meters, then press the second one to make them punch into the rocks and destroy them. If a Numan's power meter is not completely filled when the second button is pressed, their hand shall get jammed in their current rock.
Niagara Jumps: Set in Zambia, the player must use the first and third buttons to make their Numan start running to the right, then press the second one to jump "onto" the Falls and press it twice more to cross them; the Numans also still have to cross the blue line on the other side of the Falls, and if a player times a jump wrongly, their Numan will splash into the Falls and drown. After this event, the Numans' results will be tabulated, and any of them who did not make it to the end will be described as "retired", while the one who came first will become the subject of the game's ending sequence: there are four ending sequences, one for each Numan.

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