Object Pooling in Unity - Refactoring a Real Game

Object Pooling in Unity - Refactoring a Real Game

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Published on ● Video Link: https://www.youtube.com/watch?v=0iSprEokDRQ



Duration: 41:35
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In this video I explain the concept of object pooling, when you might want to use it and how you might implement it in Unity3D. I do this by refactoring some existing code in a game currently in early access on steam. This is to show you a real example that I'm using in a real live game.

Follow Sean on twitter https://twitter.com/drseanwalton

Part of Swansea University Computer Science’s Intro to Video Games Programming https://www.swansea.ac.uk/undergraduate/courses/science/computer-science/bsc-computer-science-g400/

Other Great Videos on Object Pooling:

@Unity3dCollege "Object Pooling (in depth) - Game Programming Patterns in Unity & C#" https://www.youtube.com/watch?v=uxm4a0QnQ9E

@Brackeys Object Pooling in Unity https://www.youtube.com/watch?v=tdSmKaJvCoA







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