Oculus Connect 4 | Optimizing Graphic Performance: Temporal Foveated Rendering for VR
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Published on ● Video Link: https://www.youtube.com/watch?v=gV42w573jGA
Graphic performance optimizations are important for compelling VR experiences and will be even more important in the future due to expected growth of resolution, frame rate, and field of view. Join the AMD graphics research and architecture team as we explore the temporal rendering and reconstruction technique for optimizing lens matching and foveated rendering. Quality and performance trade-offs will be explored, along with the preliminary results of integrating this technique into the Unreal Engine.
Speaker:
Guennadi Riguer
Fellow Software Development, AMD
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Tags:
Oculus
OC4
Oculus Connect
Guennadi Riguer
AMD
graphic performance
temporal foveated rendering
rendering
VR
virtual reality