Oculus Connect 4 | High Fidelity: Leveraging Engine Integrations and Graphics Optimization
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Published on ● Video Link: https://www.youtube.com/watch?v=pjg309WSzlM
Join the Oculus Engine Integrations team for an overview of recent work with Unity, Epic, and IHVs that will help you develop visually stunning experiences with peak performance. Topics to include stereo shader reprojection, adaptive resolution, multiview, Qualcomm foveated rendering, and analyzing Gear VR performance.
Speakers:
David Borel, Engineering Manager, Oculus
Remi Palandri, Oculus
Jian Zhang, Engine Software Engineer, Oculus
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David Borel
Remi Palandri
Jian Zhang
Oculus
engine integrations
Unity
Epic
IHVs
stereo shader reprojection
adaptive resolution
multiview
Qualcomm
foveated rendering
Gear VR
Samsung Gear VR
performance
analysis
OC4
Oculus Connect
VR
virtual reality