Oculus Connect 4 | Too Close to Draw Call: Pushing Unity to Max Performance on Mobile VR

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Mobile VR optimization is a tricky process. Making frame rate while operating within strict thermal limitations is a tall order, even for veteran developers. Working in Unity, this talk focuses on achieving maximum performance across a variety of mobile VR devices. Come explore the tricks of the trade, from the mundane to the eccentric to the deeply unorthodox.

Speaker:
Chris Pruett, Head of Development Engineering for Mobile, Oculus







Tags:
Chris Pruett
Mobile VR
VR
virtual reality
Oculus
OC4
Oculus Connect
Unity
frame rate
thermal limitations
maximizing performance