Oculus Connect 4 | VR Is for Everyone: Improving Accessibility Across the Metaverse

Channel:
Subscribers:
668,000
Published on ● Video Link: https://www.youtube.com/watch?v=nzf7NbP5TE8



Duration: 43:39
843 views
14


If we want to make VR available to everyone, accessibility needs to be at the center of the development process. Speakers from D.A.G.E.R. System and ILMxLAB will discuss best practices to create accessible content for more people around the world.

Speakers:
Hannah Gillis, Project Manager, Lucasfilm
Ben Peck, Generalist Engineer, Lucasfilm
Josh Straub, Editor-In-Chief, D.A.G.E.R System




Other Videos By Meta Quest


2017-10-26Oculus Connect 4 | Fireside Chat with Baobab's Maureen Fan
2017-10-26Oculus Connect 4 | Improving Healthcare Education Through VR
2017-10-26Oculus Connect 4 | Oculus Store Part II: Store Submissions Best Practices for Passing Tech Review
2017-10-26Oculus Connect 4 | Solving for Locomotion in VR
2017-10-26Oculus Connect 4 | Building Global Communities
2017-10-26Oculus Connect 4 | Art + Algorithms: Oculus Medium, Data Visualization, and Developing in VR
2017-10-26Oculus Connect 4 | Casino VR Poker and the Power of Free-to-Play Social Apps
2017-10-26Oculus Connect 4 | Translating the Power of Cinema to VR
2017-10-26Oculus Connect 4 | More Than a Music Video: When Animal Husbandry and Music Creation Converge in VR
2017-10-26Oculus Connect 4 | Better with Friends: The First Year in Facebook Spaces
2017-10-26Oculus Connect 4 | VR Is for Everyone: Improving Accessibility Across the Metaverse
2017-10-26Oculus Connect | Evolving the NUX: Oculus First Contact Post Mortem
2017-10-26Oculus Connect 4 | The Road to Shipping: Technical Postmortem for Robo Recall
2017-10-26Oculus Connect 4 | Deep Dive into the Oculus Rift SDK
2017-10-26Oculus Connect 4 | Versatility by Design: Developing for Multiple Input Devices
2017-10-26Oculus Connect 4 | Scaling Immersive Media on Facebook
2017-10-26Blade Runner 2049: Memory Lab Launch Trailer
2017-10-26Oculus Connect 4 | High Fidelity: Leveraging Engine Integrations and Graphics Optimization
2017-10-26Oculus Connect 4 | The Full 360: Creating High-Quality Immersive Videos
2017-10-26Oculus Connect 4 | From New Project to Social VR in 30 Minutes
2017-10-26Oculus Connect 4 | What's Working in Mobile Games



Tags:
Hannah Gillis
Ben Peck
Josh Straub
D.A.G.E.R System
Lucasfilm
ILMxLAB
accessibility
VR
virtuality
Oculus
OC4
Oculus Connect