Oculus Connect 5 | Accessibility: Build, Influence and Grow Adoption Over the Next 5 Years in VR

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In order to deliver world-class products, we must build experiences where everyone can enjoy immersive VR. One of the areas that gaming has consistently been focused on is engaging more authentically with the Accessibility Community. VR has the potential to take the learnings from 2D games and expand on that with a higher fidelity of engagement. This panel will explore and share best practices and learnings of how to develop a product that considers a wider set of users with physical, audible and visible challenges.

Matthew Dickman
Josh Straub, D.A.G.E.R. Systems
Cy Wise, [unnamed next venture]




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