Unlock the Visual Potential of VR Using Unity’s Scriptable Render Pipeline

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VR’s future is being transformed by stunning visuals and new rendering capabilities made possible by advancements such as Unity’s Scriptable Render Pipeline (SRP). As seen through Unity’s Book of the Dead (https://urldefense.proofpoint.com/v2/url?u=https-3A__unity3d.com_book-2Dof-2Dthe-2Ddead&d=DwMFaQ&c=5VD0RTtNlTh3ycd41b3MUw&r=n3afFRb4z3gEK3GkwoJj49R4HnS8C-uHS93BR-0GbiY&m=vFtx7N6T9V4PPNZiJA0kDdo1ozJtYaPwiTL-7k8kgk8&s=rI1gFm-LKZ2_y6wNyBqMLSN-YED-oNeQf1tR0ifw39Q&e=) demo, these technologies are now available in VR for the first time. Unity’s award-winning Demo Team developed Book of the Dead, a first-person interactive demo showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions. In this session, learn how SRP provides enhanced customizability of Unity’s rendering architecture and can put more control in the hands of developers.




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