[Oddsparks] 1.0 pt12 - My Big Slashy Automation Adventure (FINALLY DONE)

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And... about a full 10 hours later, it's time to actually finish the build, lol. I'm not sure if a save/load fixed it or some other arcane, hidden mechanic but the Beelephants seem to be spawning as expected now.

I'm also realizing that while progressing the tech tree in the midst of completing this build idea that there are far more reliable, stress-free ways to generate a ton of Ether cubes, namely via growing them in greenhouses, but since I've come this far I'm going to finish the build.

It DOES help, though, in that it highlights a lot of things you can/can't do with train track placement, as well as working through a few macro-level "gotchas" (coal distribution bottlenecking due to a single train traversing the map- I solved it I think by setting up a timer to pulse every 150s to spread out the distributor trains time-wise and it seems to be working) so that I get more familiar with the game and its quirks.

Outside of adding another tree or two into my main Stumpy area for the Choppy production, I think this build actually is done! Next up I think is going to be a hybrid of figuring out next progression (Hot & Cold biomes) while also tidying up a bunch of stuff because I really can't leave well enough alone in a game that lets you decorate bases, ha.







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