[MoteMancer] EA Launch pt1 - Life Plane I - Hub, Power Gen
(restart #22 lol)
This is a companion longplay for a Steam Guide (currently WIP till I get through the longplay) to showcase some of the layouts I tend to gravitate towards. Descriptions will also talk about the game and my findings in general.
The run will finish all research currently available in the game just to have a reason to scale a little (It's actually significantly easier, by about half, to just tunnel the Great Portal win condition, lol) and to let some of the builds actually shine rather than sit there idle because everything is backed up.
I've found that the best way to approach this current Early Access launch version of the game is to pretty much treat each element's production as its own separate unit, with hybrid material towards the center as other than those, Elemental reagents and prisms/etc pretty much can stay contained within their production unit to combat spaghetti.
A central Prism production which doubles up as a hub area for Grippers/Slabs and the Salt buildings would be the first goal, alongside basic power generation. In terms of tech, we're going straight for Leaves to increase power gen (more on this in a bit) as well as to start buffering for Mana Leaf/Canopy research.
Collectors and the Brinery/Pyrolizer research should always be the first goal in any new Plane- since so much of the game goes wide and you're constantly building new stuff, having to tap half (or one third, multiplicative) as many Mote fields very drastically reduces the amount of time it takes to pistol-start each subsequent plane, while keeping Entropy incursion to a minimum since they spawn off each active Mote field.
Aside from that, we want to get the first Earthen Might over in Earth, and the basic Inventory/Speed upgrades as soon as possible.
For Life power:
4/s Mote of Life = 12 Cultivators at 3s burn time = 3600 Power
After Leaf upgrade,
8/s Mote of Life + 3/s Mote of Earth = 2/s Leaves = 18 Cultivators at 9s burn time = 16200 Power
(Yes, you can burn leaves in Cultivators lol - I completely missed this for the first week or two after the game launched in EA)
I found this has been sufficient when starting in Plane of Life to tech to Mana Canopies, after which Power gen is no longer an issue in the adjacent Planes. At least, for this version of the game, lol