[Oddsparks] 1.0 pt10 - My Big Slashy Automation Adventure 2
Going through the process outlined in pt9 makes me appreciate how much Haulers and a few other mid-game features really, REALLY open up the mathcrafting side of this game. Suddenly factories get as much product as they need! Suddenly conga lines of Carry Sparks are replaced by segments of Haulers!
(I'm not 100% sure if it's intended to segment up Haulers like this vs having a proper two-sided road as the Hauler info pane suggests, lol, but oh well, if it works, it works)
Maybe I'm jumping the gun setting up a temporary Slashy area right in the mountain biome as opposed to just gunning right for the middle clearing where it's eventually going to be, but I wanted some backup to go exploring in the Hot and Cold biomes just to progress the actual game a little too. I'll finish the actual Slashy production line in the next segment. Probably. Maybe. I hope.
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