Old school FPS Engine - Update! Maps, Fonts & Fixes
I am the copyright owner of all content in this video. Including all code, art assets, audio and audio commentary.
This is a game engine i'm making for old school first person shooter games (the ones that used 2d sprites and 2d map designs). This video mainly shows off the engine and talks about it, there isn't much to see in terms of sprites yet. But you get an idea of how the game will function.
The engine is inspired by old games such as Doom, Marathon, Shadow Warrior and others. It is extremely lightweight as it is made using just C# and openTK (for input and openGL). The game runs at about 1200 fps on my machine when its not capped so performance is not an issue.
I intend to release the engine as a basic game that is easily moddable (rather than a standalone engine). However that may change in the future.