Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator

Subscribers:
15,700
Published on ● Video Link: https://www.youtube.com/watch?v=Ls9wksddN5c



Duration: 0:00
371 views
15


Selecting and tuning generators for games is hard! There are typically many methods we could use to generate stuff for our Roguelikes, and many ways we can tweak the parameters of a chosen system. But when these systems can produce huge numbers of unique artefacts, working out what which one producing the best stuff for our game is very challenging. Luckily this has also been an important issue for academic researchers looking at PCG, and one there have been significant advances in over the past two decades. In this talk I'll be giving a practical overview of techniques that you can use to assess your generator, based on the work of myself and my peers from the world of PCG research.




Other Videos By Roguelike Celebration


2024-10-25Adrian Zeyfang: Probably Impossible: NecroDancer's network code
2024-10-25Isaac Io Schankler: Orb Pondering Simulator LIVE!
2024-10-25Nic Junius: Braided Narratives: Or How I Learned to Stop Worrying and Love Linear Stories
2024-10-25Nat Alison: Procedurality and the Primes
2024-10-25Tyler Coleman: Finding your 80/20 Rule with Proc-Gen
2024-10-25Joseph Hewitt: Magic in Game Design: (Mis)Directing the Player's Attention
2024-10-25Courtney Liessen: Cheating the System (By Design!) for Epic Combos
2024-10-25Emily Halina: New Levels from a Single Example via Tree-based Reconstructive Partitioning (TRP)
2024-10-25Brian Cronin: Black Box Sim for Roguelikes
2024-10-25Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes
2024-10-25Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator
2024-10-25Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG
2024-10-25Kaysa Konopljak: Going legit with DotA: How to transform a thousand authors into four
2024-10-25Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the world
2024-10-24Tabea Iseli: Animal Crossing meets Roguelite Dungeon Crawler: The genre mixture of Grimoire Groves
2024-10-24John Harris: A Trip Through The Mystery Dungeons
2024-10-24Jeff Emtman & Martin Austwick: Neutrinowatch - the podcast that plays itself
2024-10-24Max Bottega: Keeping Art Direction interesting in a procedurally generated world
2024-10-24Harry Solomons: Trampling on Ghosts: Hauntology and Permadeath
2024-10-24Loren Schmidt: Inverse Terrain Solver
2024-10-24Stanley W. Baxton: Bringing Real-World Occultism into Your Games Without Accidentally Being Racist