Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator
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Published on ● Video Link: https://www.youtube.com/watch?v=Ls9wksddN5c
Selecting and tuning generators for games is hard! There are typically many methods we could use to generate stuff for our Roguelikes, and many ways we can tweak the parameters of a chosen system. But when these systems can produce huge numbers of unique artefacts, working out what which one producing the best stuff for our game is very challenging. Luckily this has also been an important issue for academic researchers looking at PCG, and one there have been significant advances in over the past two decades. In this talk I'll be giving a practical overview of techniques that you can use to assess your generator, based on the work of myself and my peers from the world of PCG research.