Kaysa Konopljak: Going legit with DotA: How to transform a thousand authors into four

Subscribers:
15,700
Published on ● Video Link: https://www.youtube.com/watch?v=s0XCPTZDgUg



Dota 2
Game:
Dota 2 (2013)
Duration: 0:00
278 views
3


In 2015 Lilith games contests a complaint for copyright infringement sent to them by Valve. The dispute is over Defense of the Ancients (DotA) the multi million dollar E-sports and casual play intellectual property. This contesting escalates into a multi year lawsuit in which Lilith games challenges Valve and Blizzards claim to DotA, trying to claim it as a ’collective work’, pressuring these mega companies to frantically try and establish a ’'legitimate'' claim to their intellectual property. And in the process transforming the games formerly thousands of authors into four. All this of course being in opposition to DotA’s nature – as a collective work. Lets dive into how Valve successfully transformed the narrative of DotA’s development to the detriment of 99% of it’s authors and community and how we can prepare ourselves for ownership heists like these. I suggest starting by looking to the practices of many a roguelike developer.




Other Videos By Roguelike Celebration


2024-10-25Nic Junius: Braided Narratives: Or How I Learned to Stop Worrying and Love Linear Stories
2024-10-25Nat Alison: Procedurality and the Primes
2024-10-25Tyler Coleman: Finding your 80/20 Rule with Proc-Gen
2024-10-25Joseph Hewitt: Magic in Game Design: (Mis)Directing the Player's Attention
2024-10-25Courtney Liessen: Cheating the System (By Design!) for Epic Combos
2024-10-25Emily Halina: New Levels from a Single Example via Tree-based Reconstructive Partitioning (TRP)
2024-10-25Brian Cronin: Black Box Sim for Roguelikes
2024-10-25Eiríkr Åsheim: Uxn: Permacomputing & Roguelikes
2024-10-25Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator
2024-10-25Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG
2024-10-25Kaysa Konopljak: Going legit with DotA: How to transform a thousand authors into four
2024-10-25Philomena Schwab: 100,000 wishlists in 3 months - Weird roguelikes are taking over the world
2024-10-24Tabea Iseli: Animal Crossing meets Roguelite Dungeon Crawler: The genre mixture of Grimoire Groves
2024-10-24John Harris: A Trip Through The Mystery Dungeons
2024-10-24Jeff Emtman & Martin Austwick: Neutrinowatch - the podcast that plays itself
2024-10-24Max Bottega: Keeping Art Direction interesting in a procedurally generated world
2024-10-24Harry Solomons: Trampling on Ghosts: Hauntology and Permadeath
2024-10-24Loren Schmidt: Inverse Terrain Solver
2024-10-24Stanley W. Baxton: Bringing Real-World Occultism into Your Games Without Accidentally Being Racist
2024-10-24Yong Zhen Zhou: Who Controls the Controller? Thinking about physical player interactions
2024-10-24Pandamander: "Out of Book": The Psychology of Why Roguelikes Keep Us Playing