Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG

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Published on ● Video Link: https://www.youtube.com/watch?v=0jFzBf0mCRY



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Learn how to use ProcGen techniques in a commercial game context, where how long it takes to write your generator, and how easy it is for non-technical persons on the team to integrate content into it, matters as much as the quality of the output. Alexander will give you advice on how to structure your generation so it is easy to expand, and how to create a good test workflow so the whole team can test their content. He will also show how iterating on the level generation led to use signed distance fields for island generation to fit with the requirements for the gameplay. The talk will end with a showcase of the custom tools and workflows he has created for his team to put art and story content into the game's generation.




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