Omi Plays Koudelka Part 10
We've used the Red Key to obtain some items from Ogden and Bessy's room,and discovered the paintings of the Princess Alice. There's 1 more door to unlock with this key,in the storage area where we found those treasures. There's a Music Box in here,and the other half of those symbols needed for a puzzle. Back at the top of the chandelier hall,you'll need to walk on the 8 correct symbols in order to unlock the next door. It reminds you what they are each time at least,but the one you have to walk diagonally on can be a little wonky. The group soon discovers a locked cabinet/chest,but it requires knowing the 5 correct Greek letters to unlock it. Downstairs,Koudelka discovers a clock with a strange relief above it,and soon has a psychic vision of it being a secret panel that can be opened. Past the Printing Press room,we find a door to place the 3 Statues we've found into,leading into a Library. It's there we face another Boss,called Chimera. It nulls Fire,takes half damage from Wind,and is weak to Water. It can inflict Poison and Silence on the party. Boy it looks cool though. James ends up letting it slip that he's looking for something in particular in Nemeton,while examining some books nearby.