One Combo Changed EVERYTHING For Me | You Don't Need To Be An Expert At Fighting Games On Day 1
In this video, I go over how learning a single combo made learning Guilty Gear XX Accent Core +R so much easier, and why having the right mindset can make learning fighting games incredibly fun.
A big issue for new fighting game players - speaking as one myself - is that the way forward is often incredibly nebulous, which is bound to create justified frustration. It's hard to keep trying to get better when the road to getting better often feels hidden. I've found a fix that works for me, and hopefully it'll work for you. The basics of what I describe in this video are simple principles of teaching, applicable to any arena. What I have done is learned a single basic combo and made it my base of operations for learning the rest of Guilty Gear +R.
By using a rooting mechanism at the start of your learning, you create a point of reference for all the new information you accrue to be interpreted relative-to. This allows for those new ideas/processes/skills/etc to be more-easily understood because you can compare them to something you're already familiar with and have a smoother transition adjusting your approach as you become more informed.
Essentially, centering myself around this combo is the fighting game equivalent of using training wheels on a bike, helpful in the same way that training wheels let kids learn how to pedal, turn, stop, etc without the fear of crashing. But these training wheels won't be taken-off wholestock one day like what happens with bikes. These mental training wheel will gradually fade away over time. The better I get, the less I'll feel the need to compare relative to my combo. By the time they're fully gone, I won't even have noticed.
Mind you, I'm NOT good at fighting games. I'm one of you, just some casual player who thinks these games are cool. But having finally applied these basic principles of learning to fighters, I know I'm on the right path to getting as good as I want to be while enjoying the journey there. I'm having more fun in GGAC+R than I've had in any other fighting game, simply because I've stopped caring about wins and started rooting my learning around something more tangible than just 'get better'.
I think all the moves look awesome, I love my character, and I enjoy feeling like I'm getting better. But getting better doesn't mean winning more. Wins are nice, but not the be-all/end-all. You can play your best game and still lose because somebody played better. That doesn't suddenly mean it's not your best game. It doesn't mean you shouldn't take pride in how you played. But a mindset that only values wins will tell you the opposite.
The fun in being a beginner comes from being able to have a lot of mini accomplishments. Landing a new combo for the first time, doing some cool thing with spacing an attack, getting someone else really frustrated with how you're playing defense, anything. Embrace all the little moments of good and let them add up in a whole lot of fun.
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Goh Low currently has 11,484 views spread across 4 videos for Guilty Gear XX. His channel published less than an hour of Guilty Gear XX content, roughly 2.60% of the content that Goh Low has uploaded to YouTube.