"Online Engine" DevLog #1 [Unity 2023, Netcode, Relay, Dedicated Server, Multiplayer Playmode]
I'm working on a unified framework for creating online action games with Unity, Netcode for GameObjects and Unity Gaming Services. So far I've set up the connections, direct, relay, and multiplayer playmode (with relay support) and successfully created a dedicated server I can connect with.
Next steps:
- Web connectivity tests
- To do so I need a minimal GUI (UI Toolkit of course)
- Implement the entire game lifecycle from start to finish to make sure nothing leaks, breaks or fundamentally changes the architecture.
- That also means adding even more GUI.
- And replace that dumb Starter Assets controller with one that feels Quake-like.
- Conceptualize the setup for Splitscreen-Players with Online support
My Doom 2016 classic remake map: https://www.youtube.com/watch?v=ZRT_LWZk1wI
My Quake-Test prototype made with Unity: https://www.youtube.com/watch?v=az-HzD7pZqc