Onslaught 3 by DGX
Unreal Tournament 2004
✳️ Onslaught
🟪 Dria
🟪 IslandHop
In Onslaught, each team has one Power Core, usually located somewhere within the team's base. The core can lose health over the course of the game either by being attacked by the enemy team, or through draining, which takes place during overtime. Power cores can only be attacked when a power node linked to the power core is controlled by the enemy team. Power cores cannot be healed by any means, so it is vital that they are protected from enemy attack at all times. The amount of health of a Power Core can be set up by the mapper; in all official ONS maps, the Power Core has 5000 Health, except for ONS-Dria, which has 9000.
Next up are the Power Nodes and Power Links. Each map has one or more power nodes connected to the power cores by means of a power link. At the start of the game, all nodes are neutral--that is, not controlled by either team. To take control of a neutral power node, or attack an enemy node, the power node must be linked to either your power core, or a power node controlled by your team. Unlike power cores, power nodes may be healed, and building of a power node can be expedited, by firing at the node with the Link Gun alternate fire. Most nodes have 2000 Health, although like Power Cores above, this is not a definitive, ironclad rule.
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