OpenGL 3D Game Tutorial 37: Procedural Terrain

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LWJGL tutorial series on how to create a 3D Java game with OpenGL!

Procedural terrain generation this week!


Original text tutorial: http://freespace.virgin.net/hugo.elias/models/m_perlin.htm


Download the code:
https://www.dropbox.com/sh/do47b1opx7sxr2a/AAD4pJ8erQBpt7cTs-hJVACNa?dl=0


Support the series on Patreon: https://www.patreon.com/thinmatrix


Upcoming tutorials:

- Shadows
- Post processing
- Geometry shader


Future Tutorial Series:

- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques


Previous tutorial topics:

- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
- Terrain Generation
- Terrain Collision Detection
- Texture Atlases
- GUIs/HUDs
- Multiple Light sources
- Point light attenuation
- Skybox
- Day/Night
- 3D Mouse Picking
- Water
- Cel Shading
- Normal Mapping
- Rendering Text
- Signed Distance Field Fonts
- Particle Effects
- Random Terrain Generation

Tumblr: http://thinmatrix.tumblr.com/
Facebook Page: https://www.facebook.com/thinmatrix
Instagram: http://instagram.com/thin_matrix
Twitter: https://twitter.com/ThinMatrix
Check out my game on IndieDB: http://www.indiedb.com/games/socuwan

Contact me: thinmatrix@gmail.com

End of video music- Kai Engel, "Waking Stars":

http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars







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