OpenGL 3D Game Tutorial 33: Distance Field Text Rendering
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
This week we implement a very flexible text rendering system involving signed distance fields.
Support the series on Patreon: https://www.patreon.com/thinmatrix
Download Font Files:
https://www.dropbox.com/sh/23o1bfhclcjfuqz/AABi90cu42zJeFRWCHsyOwJta?dl=0
Download Candara:
https://www.dropbox.com/sh/tr19hq6y0fbwik9/AADTR715DZDnzrSIduztdE5ca?dl=0
Hiero Download (scroll down for Hiero download, and download the older version, not Hiero 4):
https://libgdx.badlogicgames.com/tools.html
Upcoming tutorials:
- Particle Effects
- Random Terrain Generation
- Shadows
-Post processing
Future Tutorial Series:
- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques
Previous tutorial topics:
- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
- Terrain Generation
- Terrain Collision Detection
- Texture Atlases
- GUIs/HUDs
- Multiple Light sources
- Point light attenuation
- Skybox
- Day/Night
- 3D Mouse Picking
- Water
- Cel Shading
- Normal Mapping
- Rendering Text
- Signed Distance Field Fonts
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Check out my game on IndieDB: http://www.indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars