OpenAL 3D Audio Tutorial 2: Playing Sound Effects
OpenAL tutorial series about adding 3D audio to your games!
Playing our first sound this week using buffers and sources.
Download the sound effect:
https://www.dropbox.com/s/nz9icx3gkxj0xfm/bounce.wav?dl=0
If you're using LWJGL 3 you can use the slick-utils WaveData class instead, or my own implementation. Here's a download link for the slick utils jar:
http://slick.ninjacave.com/slick-util.jar
And here's my WaveData class:
https://www.dropbox.com/s/hkbfk2z1qngsg2y/WaveData.java?dl=0
This tutorial is based off the text tutorial found on the LWJGL wiki:
http://wiki.lwjgl.org/wiki/OpenAL_Tutorial_1_-_Single_Static_Source
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End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars