OpenGL 3D Game Tutorial 6: Texturing

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The Elder Scrolls Online
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LWJGL tutorial series on how to create a 3D Java game with OpenGL!

This week we learn how to texture models using opengl.

Common mistakes:

- If you get the "fatal" error that I get at the end of the video then check that you're storing the texture coordinate VBO in attribute 1 of the VAO and that you indicate that they are 2D coordinates (see 10:51 in the video)

-Make sure that your "out" variables in the vertex shader have the EXACT same pass as the corresponding "in" variables in the fragment shader. You can't call it "pass_textureCoords" in one and "pass_textureCoordinates" in the other.

-Make sure that the names of the "in" variables in the vertex shader are spelled correctly in the bindAttributes() method in the StaticShader class.


LWJGL Wiki: http://lwjgl.org/wiki/index.php?title=Main_Page


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