OpenGL Fireworks with Gravity Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=gZmDUo0QikM



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So I added gravity, and it's still a little clunky, but it will just get better from here on out. Also, I couldn't figure out why it was only triggering a new respawn point once, rather than every 1500 particle deaths, but I'll figure that out soon as well, so stay tuned for another video!







Tags:
opengl
fireworks
particle system
gravity