OpenGL Points glNamedBufferSubData for animation

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Published on ● Video Link: https://www.youtube.com/watch?v=F1z3X8KQr08



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This illustrates how to modify buffers once they have been bound to a Vertex Array Object. I point out the glNamedBufferStorage parameter - GL_DYNAMIC_STORAGE_BIT that must be set to enable modifying a buffer's content. AND show how to use glNamedBufferSubData to modify said buffer's content. Enjoy.







Tags:
opengl
points
glnamedbuffersubdata
animation
glnamedbufferstorage
GL_DYNAMIC_STORAGE_BIT