OpenGL Fragment Shader Point Sprites Texture mapping Visual Studio 2017
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Published on ● Video Link: https://www.youtube.com/watch?v=5KDqEvhRN3U
This is using gl_PointCoord to map textures onto points, enlarged with gl_PointSize, gives you an area to map textures, instead of using quads. The downside is, I guess, the entire image must be used, so no texture coordinates necessary.
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Tags:
opengl
fragment shader
point sprites
texture mapped
visual studio 2017