OpenGL Mazes The Maze Class and Drawing Optimization Part 1

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Published on ● Video Link: https://www.youtube.com/watch?v=G4brrKVNCUY



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I only use one Vertex Array Object to draw multiple mazes (as many as I want actually...), and I created the Maze Class, so I could encapsulate the creation of each maze with a simple function call. Stay tuned, this is only the beginning of my aMazeING adventures!







Tags:
opengl
mazes
class
drawing
optimization